– A society of rulers and inventors
Emolina is the kingdom’s capital. Its citizens are inventive and technologically advanced. The city’s coat of arms is embellished with a lion that represents the citizens’ pioneering spirit, strength and control. Its architecture is skillful and decorative. The buildings stand on multiple levels, following the shape of the terrain. The capital is surrounded by a high defensive wall. On the very top of the city, there stands the rulers’ palace.
Inherited from beyond the ages, Emolinas still possess magical Machines of Power, which have been enchanted by powerful spells. These machines are held in high regard. After an era of great destruction, the Machines of Power were hidden deep inside the city’s underground vaults.
Emolinas are innovative and will quickly leap into new challenges and tasks. More extensive pondering is usually practiced by the scholars, the city’s greatest authority. In terms of appearance, Emolinas are noble and athletic. They enjoy grand clothes, jewelry and parties, the largest of which is the great spring market that draws people from all over the kingdom.
Because of their progressiveness and highly developed city culture, many people outside of the capital see Emolinas as elitists. The city decides on issues that affect the entire kingdom, which also irritates outsiders.
– a community of seafarers
Piskators live in a seaside town and their livelihood is directly tied to the sea and its riches. They are skillful seafarers who can navigate the sea even in poor weather. The town’s coat of arms is decorated by a white-tailed eagle, representing Piskators’ tenacity, strength and perceptiveness. Thanks to their experience, the Piskators can predict changes in weather from on the smallest of signs.
Piskators are experienced traders who can read people’s moods from their body language and facial expressions. While their children are still young, they are taught both seafaring and fishing. The youngsters even accompany adults on long fishing trips. This has made the Piskators very family-oriented, with a deep respect towards the elderly. Their town is built low, resembling an overgrown village. Many generations can live in different parts of the same longhouse. During the harshest winter months, both the people and the animals may reside within the same building.
These people are slim and rugged. The sea climate has made their faces dry and their hair thick and bushy. Piskators spend the long winters inside, making glorious jewels and clothes for themselves and for trade. Some may think of them as quiet and stiff, but this is simply due to their peaceful and ponderous nature. Whenever a Piskator approaches, you can smell the sea and salt from far away.
– a mountain clan
The Monsis are a noble clan living in the kingdom’s northern mountain range. Their coat of arms bears the face of a yak, signifying their strong will and determination. The mountain folk live in strong synergy with nature, and they hold religious rituals and traditions in high regard.
When a Monsi turns 15 years old, they journey out to find themself a skibir, an animal companion. When the skibir is found, a deep lifelong bond is formed between the two. This connection enables them to communicate and sense each other even across long distances. Many dangerous situations have turned for the better thanks to this magical companionship.
It’s no wonder then that the ancient skibirs are part of the Monsis’ daily routines. Other nations are afraid of these strange abilities, and thus might be suspicious of the mountain folk.
Monsis’ ornamental city has been partly built into the mountain. Its architecture has many Asian influences. When trekking through the difficult mountain terrain, Monsis often communicate with a unique whistling-based language. It is possible to whistle every Monsi’s name by using a distinct melody. These people know their own value and are very independent. This can cause skirmishes with the kingdom’s other residents, who see them as overtly self-assertive and insensitive to outsiders’ needs.
– a mysterious forest tribe
Venators live deep within the forests and have built their houses partly into the trees. The exact location of their villages has remained hidden, and there are rumors of mysterious powers that cloud them from outsiders. The tribe’s symbol is the roe deer, which emphasizes their ability to move fast and hide their presence. Little is known of the forest dwellers, and even that is gathered from stories told by various travelers. The most important source of these tales is the Halfway Tavern, located near the Venators’ forest.
The stories speak of Venators’ ability to tame large wolves to aide in their hunts. During the Venators’ nocturnal full moon celebrations the skies are lit by bonfires and magically glowing insects, mosses and fungus. Many tales also mention creatures called Piippilops, which the forest dwellers can call to their aid in times of need. Whenever they leave the home, Venators wear humble clothes that disguise them from any unwanted attention. People say that even though you can’t tell a Venator by their looks, you can always recognize the smell of the forest lingering around them.
Venators use everything they collect from the wilderness for buildings, clothes and jewelry. This mysterious tribe lives in a symbiotic relationship with its forest, which they respect greatly. Their village is led by a shaman who can understand messages sent by tree roots and the surrounding mycelium. A shaman can thus be a great aid to their tribe in the case of an approaching forest fire or another danger.